Revision: September 15, 1996 ----------------------------------------------------------- International Email Chess Club 1350 members To become a registered member of IECC, please write to Lisa Powell 1. First Name and Last Name 2. Internet address <----- if more than one, prioritize! 3. Country 4. Current or past rating, and from what chess organization. ---[NOT the same categories used in IECC Class Events] Category 1 - Senior Master 2400+ Category 2 - Master 2200-2399 Category 3 - Expert 2000-2199 Category 4 - Class A 1800-1999 Category 5 - Class B 1600-1799 Category 6 - Class C 1400-1599 Category 7 - Class D 1200-1399 Category 8 - Class E 1000-1199 Category 9 - Class F up to 999 5. Activities you elect to participate in. 6. If you have previously played with a chess-via-email organization, please submit a copy of the moves record of a game you have played via email. If it does not conform to specifications as stated in IECC Guidelines, you must join our brief New Member Program. 7. Do you have access to Usenet's rec.games.chess.play-by-email newsgroup? Please note: IECC membership is your best guarantee of the continuing existence of free chess-via-email! -------------------------------------------------------------- Free game, match and tournament activities: However... New staff members are welcome to share the workload that keeps IECC going with organized free chess-via-email!!! Please write to: President John Galvin ----------------------------------------------------------- 1. Two-game rated matches. TD Lisa Powell drpowell@uoguelph.ca 2. Mini two-game rated match tournaments of 3 players. TD Michael Thayer mthayer@ix.netcom.com 3. Pyramid Ladder Challenge competition [eligibility-to-challenge independent of rating, but games are rated. [Rules of Pyramid Ladder Challenge on request.] TD Bill Wall wall@txdirect.net Asst TD Kyle Evans 4. Knock-Out Chess tournaments [KO Tmt 1, etc] [Please note: you have played at least one rated IECC game before you can register for this event.] Round 1: Eight players are paired in two-game matches. Round 2: Four survivors are paired in two-game matches. Round 3: Last two survivors paired in two-game matches. 1. KO tournaments are open tournaments. 2. Games are rated. 3. If a match is drawn, the lower-rated player advances. Acting TD Lisa Powell drpowell@uoguelph.ca TD-in-training Markus Mock mock@pobox.com 5. IECC Category Rating Tournaments Category 1 - Master 2200+ Category 2 - Expert 2000-2199 Category 3 - Class A 1800-1999 Category 4 - Class B 1600-1799 Category 5 - Class C 1400-1599 Category 6 - Class D 1200-1399 Category 7 - Class E up to 1199 Class Tournaments : 7,5 players . single round robin Mini Class Tournaments : 3 players . single round robin If there is only one section in a rating group, that winner is the class champion. If we have more than one section going, a two-game match playoff of the section winners to determines the class champion. Class winners have the right of playing in the next higher class the following year, regardless of whether their rating may have slipped by the time of the next year's tournaments. The winner of Class 1 will be proclaimed IECC Club Champion. TD Bruce Dudley lawr601@relay1.it.net Asst TD Earl Cravens brandy.cravens@svis.org 6. Thematic Match Trios Each player plays two rated games with both opponents. All games will be rated as usual. All Thematic Trios are open events. TD Unes Hassim uhassim@interlog.com 7. 12-player, 4-round Swiss tournaments in three rating groups: TD John Fernandez IAmSumo@aol.com 8. IECC Chess Academy TD Toshi Takeuchi takeuchi@cgl.ucsf.edu ----------------------------------------------------------------- IECC Academy Rules: 1. Each player in an Academy two-game match plays two unrated games with an assigned opponent. Any opening. 2. Academy matches will be designated AM-1, AM-2, etc. Academy TD will be Toshi Takeuchi. 3. Instead of ratings for Academy matches, each player will be given a bonus of five [5] ratings after each Academy game, subject to the following conditions.... 3a: In each game either player determines the first critical point. This involves positional judgement, such as 3a1: Plus, minus or even material; 3a2: Appraisal of the position: favorable, unfavorable, even; 3a3: Assessment of the strategical aspect of a game; understand the position, and be aware of all threats. 3a4: Assessment of tactical combinations, such as: annihilation of defence; decoying; discovered attack; opening a file; xray attack; blockade; demolition of pawn structure, etc. Please note! We are talking about the FIRST critical point, not complete analysis of the entire game. 4. If a game is judged hopeless, then we suggest that both sides should quit that game; analyze the game; and start a new one. The idea is to think about what went wrong -- to play games to learn and have fun. There is no reason to impose stress on winners or losers. In IECC Chess Academy, both players benefit! -------------------------------------------------------------- 9. New Member program to instruct registered IECC members new to chess-via-email. VP Jack Duncan ---------------------------------------------------------------- 10. Chess Basics, program for novices: VP Heiner Theofel theofel@mpa.uni-stuttgart.de --------------------------------------------------------------- IECC Chess Basics With a regularly-transmitted letter to the participants (via mailing list) we will: - learn how to open a game - discuss combinations/mating positions - analyse participants' games and questions, etc., ... but everything not to complicated, just the 'basics'. Also a game "CB-participants vs. VP CB" is forseen, during which general annotations will be given. All Category 9 players (rating